Wednesday, January 29, 2020

Instant Replay Would Ruin the World’s Most Popular Sport Essay Example for Free

Instant Replay Would Ruin the World’s Most Popular Sport Essay The quarterback gets the snap, lobs it to the corner of the end zone, the wide receiver jumps up†¦.. it’s a catch! But did he get his feet in? Let’s look at the replay. Over 25 years ago on March 11th, 1986, the National Football League (NFL) introduced â€Å"instant replay† into the sports world (Wired, 2009, p.1). This recording technology has slowly worked its way into professional basketball, tennis, baseball many other sports around the world. Soccer, often called Football outside of the United States, is one of the few sports that have resisted the temptation to introduce technology to the officiating of its games. Although the implementation may make the game more precise, this resistance has kept soccer â€Å"pure,† embracing its imperfections and old tradition. To put it in the most basic of terms, instant replay is â€Å"a recording of an action in a sports event that can be shown on television immediately after the original play happens† (Merriam-Webster, 2013, p.1). Instant replay may appear to be nothing but a tool to help officials make the right call, but with benefits comes consequences. One of the consequences of instant replay is an intense slowdown of the time it takes a sporting match to be completed. For example, in the NFL, a 2010 study breaking down a four-game playoff marathon (around 12 hours of broadcast time) resulted in fans watching on average for each of the four games: 67 mins of players standing around, 17 mins of instant replays, 11 mins of actual playing time, and 3 seconds of cheerleaders (The Wall Street Journal, 2010). When replays take up more time then the â€Å"live game,† our priorities, as players, announcers, and fans clearly need to be adjusted. Focusing on these replays often takes the attention away from what is currently going on in the game, which in my opinion takes away from the joy and passion that comes with sport. NFL football, although hugely popular, can’t compete with the fluidity and beauty of Soccer football. The word â€Å"beauty† is often thrown around loosely in describing soccer because of the games continuous ability to surprise. With soccer, the fans have two 45-minute halves sandwiching a 15-minute break. The clock never stops and in many respects, the players and ball never stops. This elegance of 11 players on each side keeping continuous play of one round ball for minutes on end, making passes and runs, and connecting 45-yard balls is where the â€Å"beauty† of the game is established. The simplicity of the game is what makes it so special. This simplicity can’t be compromised by technology, which in turn would cloud the games purity. â€Å"The beauty of sport is its humanity and the sense that it is peopled with people and not automatons.† (The New York Times, 1989, p.2). Berkow in his New York Times editorial puts this idea in the simplest of terms, stating that people play and officiate sports, and to take just a little part of that away is when sport loses its integrity. The technological advances in sport and society in the last 30 years have been unimaginable and the biggest challenge society has had is to know when to use these technologies. The first official rules of soccer were drawn-up by the English Football Association in 1863. Nothing much has changed since then. (Livestrong, 2010, p.3). There is a great source of pride and passion knowing that rules have been roughly the same since this time. The requirement of the players and referees to have the stamina to run for 45 uninterrupted minutes is truly demanding. It requires a dedication not only physical but spiritually, knowing the game has been virtually the same for over a 120 years. The biggest promoters of instant replay technology has been media companies in every sport that instant replays exist. But why? One of the key reasons is the opportunity to stop games and therefore play more commercials, which results in more profits for the networks. The New York Times commented in 2010 that its important to â€Å"never stop the game (of soccer), because that leads to television sticking its grubby commercials where they do not belong.† In fact, purists actually spit up at the thought of â€Å"The Beautiful Game† being interrupted by referees peering at replay video screens (NBC Sports, 2010, p.3). Also from a purely technical approach, there is absolutely no time periods long enough to review any calls. Referees often have 3-5 seconds to make a call. This constant demand to make a call and keep the game flowing is not only what makes soccer beautiful but is how the game needs to be officiated. â€Å"Test cricket, for instance, is made up of 540 separate moments of play balls each day; tennis is a series of points; rugby has regular breakdowns† (Sports Illustrated, 2010, p.1). Other sports have this segmented structured to them, which give them these constant opportunities to review or questions calls. All else aside, soccer can’t have instant replays implemented because that would mean the entire structure and rules would have to change along with them. Many soccer fanatics, particularly in the 2010 World Cup, which there were multiply questionable calls, are fed up with referees missing/making bad calls. Certainly, an argument can be made that instant replay may help change a bad officiating decision. But â€Å"indisputable visual evidence† to overturn a goal or call by a referee on the field could result in a 5 minute pause, which results in the referee returning to announce that there is no conclusive evidence, so the call on the field remains. How satisfying is that to any spectator or competitor? The â€Å"human error† element of game is sometimes an issue but also is a beautiful part of the game. If we had technology run every call, the element of surprise within the game would be lost. There is nothing better than teams fighting back from a few bad calls to come out on top; this ability of athletes to overcome obstacles (bad referees) makes watching soccer all the more worth it. Yet the controversy remains and the fans will continue to be mad at the referees. In the modern age technology is viewed as a solution to almost anything. If you have a hot room, buy an air conditioner to cool it down. But is soccer’s problem that black and white? Can we implement instant replay and we will fix the underlying issue? â€Å"The main difficulty underlying the use of technology to solve social problems is that these problems are fundamentally different from technical problems† (Society and Technological Change, 2014, pg. 31). Now many may argue that officiating mistakes aren’t a social problem, but something like soccer so ingrained into society and culture makes for a different situation. People world-wide have a loyalty and in their mind an obligation to the sport even though many never even step on a field. The implementation of instant replays could cause an absolute outcry world wide because we would be trying to â€Å"fix,† (missed/wrong calls) something that doesn’t need fixing to begin with. In many respects, Soccer is and has become a universal language. Spanning across the globe with over a thousand professional leagues, most ever country has at least one professional league for people to view. Other sports are also played worldwide but not nearly at the magnitude that soccer is at a professional level. Instant replay, if implemented in soccer, would completely change the playing field and spectator’s view of the game. Tarnishing the 100 years of soccer world-wide may cause a loss in the universal language that has been cherished and appreciated for so long. An even playing field for every professional team is just another beautiful part of the game that cannot be tampered with. Finally, I believe soccer allows fans and announcers to get lost in the game. Almost removing themselves from all external forces such as social media, texting, and technology in general and putting focus on the simple game of â€Å"football.† Other sports give you the ability to stay distanced from the game because the most critical points will always be showed over and over again between plays, sets, points. With no stops or ability to look away, real soccer fans stay true to their selves when their team is on because otherwise they may miss something spectacular. The absence of technology in soccer is just another reason why the game is so simple, yet so beautiful. So risking an occasional bad call to retain the fluidity of the sport is something I embrace. â€Å"If one picture is worth a thousand words, moving pictures can speak volumes.† (American Journal Sports Medicine, 2007, pg. 358). The real world has mistakes and the real world doesn’t stop for a 60-second commercial. I vote yes for the real world and all its warts, particularly when it results in allowing myself and the rest of the world to watch and play in the world’s most popular and beautiful game! Bibliography Berkow, Ira. SPORTS OF THE TIMES; Bloodless Instant Replays. The New York Times. The New York Times, 14 Nov. 1989. 26 Sept. 2013. . Biderman, David. 11 Minutes of Action. The Wall Street Journal 10 Jan. 2010: Print. FIFA Shows Its Still Leery of Instant Replay. Yahoo Sports. N.p., n.d. 26 Sept. 2013. . FIFA’s Plan To Quash Bad Call Controversy: Censor In-Stadium Replays. SportsGrid RSS. N.p., n.d. 26 Sept. 2013. . Instant Replay Controversy in Baseball Rears Its Ugly Head Again. Bob Long Sports. N.p., n.d. 26 Sept. 2013. . Instant Replay. Merriam-Webster. Merriam-Webster, n.d. 26 Sept. 2013. . Length of a Regulation Soccer Game. LIVESTRONG.COM. N.p., n.d. 26 Sept. 2013. . March 11, 1986: NFL Adopts Instant Replay. Wired.com. Conde Nast Digital, n.d. 26 Sept. 2013. . Off the Bench. Off the Bench. N.p., n.d. 26 Sept. 2013. . Soccer Could Use Instant Replay, but Not at Expense of the Sports Flow. Soccer Could Use Instant Replay, but Not at Expense of Flow. N.p., n.d. 26 Sept. 2013. . Soccer Resists Instant Replay Despite Criticism. Wired.com. Conde Nast Digital, 30 Nov. 2009. 26 Sept. 2013.. World Football. Bleacher Report. N.p., n.d. 26 Sept. 2013. .

Tuesday, January 21, 2020

Sense And Sensibility Book Review Essay -- essays research papers

Book Report - Sense and Sensibility 1.) In Jane Austen, Sense and Sensibility, the title is a metaphor for the two main characters Elinor and Marianne. Elinor represents sense and Marianne represents sensibility.We find out early that Elinor does not share her feelings. When Edward comes into the story, there was an immediate attraction. She tells no one of her feelings. It was just assumed that they are meant for each other. When Edward has to leave, Elinor says nothing. Edward does promise he will come down and give Margaret an atlas. When the atlas comes and not Edward, the one who ends up crying was Margaret and not Elinor. We do learn, however, that Elinor can get emotional too. When Marianne was playing the piano at their new cottage, Elinor cries as she listens. She said the song was her late father's favorite. Later on in the story, Marianne kept on nagging Elinor for not sharing her feelings. Finally, Elinor shows her emotions by telling her that she did have a broken heart after she found out that Edward had a fiancee - Lucy. Elinor would definitely represent sense. She keeps her thoughts to herself. Maybe it is because she thinks she will not end up hurting so bad as Marianne did. Marianne, on the other hand, represents sensibility. She follows her heart. She does not let anything come in the way of showing her emotions. When she first met Colonel Brandon, it is obvious that he was in love with her at first sight. Marianne, shows very clear that she was not interested in such an old man like him. However, when Marianne meets Willoghby, it was like a hero rescuing his princess. They fall in love with each other. Marianne does not hide her emotions about Willoughby to anyone, However, in the society that they were in, Willoughby did not think he could marry Marianne because of the social class. In the end, this almost kills Marianne. As Marianne realizes that the Colonel has always been there, she falls in love with him. 2.) My favorite character is Colonel Brandon. I think in a way he is very much like Elinor. He does not show his emotions a whole lot, but he does talk to people about his problems. There were so many instances when he asks Elinor about the relationship between Marianne and Willoughby. He was always depressed to hear and to know that there was no way of getting his lover from Willoughby. However, that does not stop his ... ...old. I also learned that when things do not turn out the way we expected, or when things all the sudden turn down-side, we should react with calmness and composure and not just cry and burst out with our immediate feelings. Patience is the keyword. With patience it is much easier to deal with painful situations. Most of the time, it turns out pretty well if you can think optimistically'. J6.) Yes, I am glad I read this book because it is one of the well-known classics. I see no harm only benefits in reading a book. Sense and Sensibility has given me a better understanding of the women and lifestyle during that time-period. Most of the women back then are pretty much like Elinor and Marianne. Education for them wasn't viewed as highly as now. It seems their parents just want to marry them off to some rich and upper class man so that they may lead a luxurious life without bothering their parents anymore. Also, women back then are a lot more artistic than women now. Most of them play the piano "really" well; if not, they have some sort of other artistic talents. Personally, I'm glad I am born late in this century. I do not know how I could survive if I lived back then!!

Sunday, January 12, 2020

Abstracts Xue Chen Simulink Book Wiley

Starting from introducing various MUTUAL windows and on-line help facilities, the fundamentals of MAT LAB programming including data types, statements and matrix representation are explained first allowed by matrix manipulations, such as algebraic computation, logical and relationship expressions and data conversion. Then, flow charts in MAT LAB programming is illustrated, including loop structures, conditional structures, switches and trial structures.MUTUAL function programming and pseudo code processing are covered together with two-dimensional and three- dimensional graphics and visualization techniques. MATT_ABA graphical user interface (GIG) technique sues are explained so that the readers will gain new GUI programming skills to design user-friendly interfaces. Finally, programming kills for delivering high speed, high efficiency codes are introduced with special emphasis on commonly used tips, vectored programming methodology and MIX programming fundamentals for mixed-language programming.Exercises and chapter references cited are included. Programming, data types, program flow control, functions, matrix operations, GIG, code efficiency, vectored programming techniques, MIX (mixed-language) programming. Chapter-03 MUTUAL Applications in Scientific Computations This chapter covers both numerical computation and analytical problem solutions with MAT LAB. Topical parts included in this long chapter are linear algebra, calculus, ordinary differential equation, optimization, and data and signal processing.First, a general discussion about analytical solutions and numerical solutions to mathematical problems is presented with a dedicated argument why using numerical methods. We then start by first explain and illustrate how to solve various linear algebra problems, including the input of special matrices, matrix analysis, similarity transformation, decomposition, generally problems, algebraic equation solutions and matrix function evaluations. It is demonstrat e that the use of MAT LAB in the solution of linear algebra problems is very straightforward and reliable.How to solve calculus related problems in MAT LAB is presented next which includes numerical solutions to difference, differentiation, integration and multiple integral problems, as well as analytical (symbolic) ways in solving certain classes of calculus problems. Then, it comes to the fundamentals of dynamical system simulation techniques that are mainly based on numerical solutions to ordinary differential equations in MAT LAB via numerous examples to illustrate how to solve stiff differential equations, implicit differential equations, stochastic differential equations and differential algebraic equations.Integral transform methods and analytical solutions of differential equations are also dealt with. In particular, the numerical inverse Lovelace transform technique is introduced for solving some complicated differential equations. In the numerical solution methods in optim ization problems, a universal nonlinear equation solver is presented, for finding with ease the possible multiple solutions to nonlinear equations, together with other approaches.Unconstrained optimization problems are explored, followed by inner programming problems and quadratic programming problems as well as ordinary nonlinear programming problems. Dynamic programming techniques and their use in path planning problem applications are discussed as well in a separate section. Finally, this chapter ends with a section introducing data and signal processing methods, including one- and two dimensional interpolation problems and least squares curve fitting problems, data sorting, pseudo random number generating, fast Fourier series transformation and spectrum analysis.Exercises and chapter references cited are included. Key. Fords: linear algebra, numerical and symbolic calculus, ordinary differential equation, numerical inverse Lovelace transform, optimization, dynamic programming, c urve fitting, data interpolation, random numbers, signal processing Chapter-04 Mathematical Modeling and Simulation with Simulating This chapter opens with a historical recall of the evolution of Simulating and a simple explanation of the basic idea of Simulating. This chapter is prepared for those who have little to zero experience with Simulating.First, a brief introduction to various block libraries of Simulating is given, and some of the commonly used blocks are described. Basic manipulations of Simulating blocks such as rotating, connecting and block parameter modification, together with how to build Simulating models, are then introduced and illustrated at the mouse click level. TO grow the Simulating modeling skills, some essential tools are introduced, including the use of the model browser, model printing and simulation parameter settings. To put Simulating in actual use, modeling and simulation techniques are demonstrated with some detailed illustrative examples.Equipped w ith the necessary fundamental knowledge and prepared for more advanced modeling and simulation tasks, the readers are dead to learn linear system modeling and representation methods where L IT Viewer based linear system frequency domain analysis and numerical simulation methods are presented. Finally, simulation methods for continuous systems driven by stochastic inputs are discussed. Statistical analyses of simulation results are given such as probability density function, correlation and power spectral density of the signals in the systems with illustrative examples.Exercises and chapter references cited are included. Simulating modeling, Simulating library, Block-diagram manipulation, Linear time invariant (LIT), Frequency domain analysis, Time domain analysis, Stochastic signal Statistical analysis Correlation analysis Power spectrum analysis Chapter-SO Commonly Used Blocks and Intermediate-level Modeling Skills This chapter will take a closer examination of some commonly used S imulating blocks and their uses in Simulating modeling so in the end of this chapter, readers will be at the intermediate-level in Simulating modeling techniques.First covered is a simple example used to further demonstrate the model representation and modeling skills such as including vectored block modeling and model decoration techniques. Important problems such as the concept of algebraic loops and their elimination, and also the zero-crossing detection method are discussed. Then, Simulating modeling of linear multivariate systems is illustrated, where the L TTL block in the Control System Toolbox is recommended for simplifying the modeling process.Commonly used blocks important in Simulating modeling applications such as the lookup table and various switches are explored. General methods in constructing piecewise linear nonlinearities are introduced for both cases: memory's nonlinearities and nonlinearities with memories. Simulating modeling techniques for various kinds of diff erential equations are demonstrated in a dedicated section. These include ordinary differential equations, differential algebraic equations, delay differential equations, switching differential equations and even fractional-order (Nan-integer-order) differential equations.Simulation result visualization is essential in any simulation task so various visualization output blocks in Simulating are presented, such as scope output, workspace variable output and gauges output. More advanced Simulating output visualization methods are presented, including three- emotional animation methods with virtual reality techniques. Fundamental world modeling with VRRP is briefly introduced as well, and the VRRP models driven by MUTUAL and Simulating output are discussed. Finally, subsystem modeling is introduced using subsystem masking techniques.An illustrative example of Simulating modeling of a complicated system is presented in detail. Exercises and chapter references cited are included. Algebra ic loop, L TTL blocks, Nonlinear blocks, differential algebraic equations, delay differential equations, switching differential equations, fractional-order differential equations, VRRP, World modeling, subsystem masking Chapter-06 Advanced Techniques in Simulating Modeling and Applications Simulating offers powerful direct graphical based programming-free methods to get system simulation tasks completed.In practice, since graphical methods have some limitations, it may be necessary to use command-line based modeling and design methods together with graphical methods. In this chapter, advanced techniques of command-line modeling and application are presented by first introducing how to use MAT LAB commands to create Simulating models. By command-line drawing techniques, complicated Simulating oodles can be created. Then, issues to note during the execution of Simulating models is introduced are discussed. Elimination techniques of nonlinear systems are also addressed.In particular, t he Pad ‘ e approximation to pure time delays is further discussed. It can be seen that not all the models can be constructed with Simulating graphical methods alone. Some of the complicated models can only be created and analyzed using MUTUAL commands. Thus, using a dedicated section, advanced techniques are presented for creating complicated models. S-function programming techniques will be presented ND illustrated and their use in simulation of automatic disturbance rejection control (DARK) systems will be demonstrated as a case study.Finally, command-line based optimal controller design technique with Simulating models is introduced, and optimal controller design methods for nonlinear plants are also presented as an advanced Simulating modeling application example. Exercises and chapter references cited are included. Elimination, Delay approximation, S-function programming, Masking S-function block, Automatic disturbance rejection control, Optimal controller design, Global optimization,Chapter-07 Modeling and Simulation Of Engineering Systems Simulating models can always be constructed since low-level Simulating blocks can be used to model any dynamical system with arbitrary complexity. However, for complex engineering (and non-engineering) system simulation tasks, this chapter explains, promotes and demonstrates the multi-domain physical modeling strategy advocated and implemented in Simulating. Many well-established and specialized blockades in various disciplines have been developed for use with Simulating. Some of the blockades have been developed and integrated in the Simple framework.This chapter dedicated the first section in introducing the concept of multi-domain physical modeling and an introduction to the Simple bollocks. Then, in detail, electrical system modeling with Comportment's and other blockades is addressed. The rest of the chapter covers the modeling and simulation of electronic systems, motor drive systems and mechanical systems with a lot of examples. Multi-domain physical modeling Simple, electrical system modeling, electronic systems, Spice circuit model, motor drive systems, mechanical systems, mechanical CAD model Chapter- 08 Modeling and Simulation of Non-Engineering SystemsThis chapter serves as a showcase to demonstrate that MUTUAL/Simulating can also be used directly in modeling and simulation of many non-engineering systems. There are also a lot of third-party programs and blockades developed by scholars worldwide. This chapter is only a small showcase chapter. First, modeling and simulation of pharmaceutics systems are presented. Compartment modeling is briefly introduced, and physiology based pharmaceutics modeling methods and nonlinear generalized predictive control of anesthetic processes are shown.Then, a dedicated section is included for MUTUAL/Simulating based image and video processing. Image Processing Toolbox and Computer Vision System Toolbox bollocks are also presented, and real-time v ideo processing systems are explored. In many non-engineering systems, the finite state machine concept is important. How to use Stateless to model and simulate complicated supervision problems is presented. Stateless also generalizes the capabilities of logical or switched systems modeling, and we show that this can be used to describe systems with loops of conditional processes.Finally, this chapter ends with a section on modeling and simulation of discrete event systems and a queuing system s used as an example to demonstrate the use of the Sentiments bollocks. pharmaceutics systems Compartment modeling predictive control image and video processing finite state machine concept Stateless switched systems Sentiments bollocks discrete event systems queuing system Chapter-09 Hardware-in-the-loop Simulation and Real-time Control Simulation is mostly numerical. However, simulation could be analog.Yet, in this chapter, we will show that the simulation can be partly numerical and partly analog. Including the dynamic plant in the loop of simulation, is referred to as a hardware-in-the-loop simulation. Since this kind of simulation s often performed in real-time, it is sometimes referred to as real-time simulation. This has been made very simple in MUTUAL/Simulating due to the Real-Timekeeper's provided by Metaphors that can translate the Simulating models into C code, and the standalone executable files can also be generated using this tool, so that real-time control can be performed.

Saturday, January 4, 2020

Ella Enchanted Book vs. the Movie Essay - 1512 Words

Ella Enchanted book vs. the movie Many books that were published years ago have recently been made into movies. One of the well-known books that have been made into a film is Ella Enchanted (1997) by Gail Carson Levine. This book won several awards, including the Newbery Honor book in 1998. Ella enchanted, the Disney movie version was released in 2004. Anne Hathaway played the role of Ella and it was directed by Tommy O’Haver. The story talks about a girl named Ella who is cursed at birth by a fairy named Lucinda. Lucinda cursed Ella with total obedience. Throughout the movie, Ella was looking for Lucinda to undo the curse so she could live her life like all other girl and win the love of her life, Prince Charmont. The book addresses†¦show more content†¦She meant to bestow a gift† (3). When Lucinda cursed Ella, she thought that giving Ella full obedience would be a gift, not thinking that this may affect her life and give people around her the chance to take advantage of her. Olive and Hattie are Ella’s stepsisters. Hattie is the one who was able to discover Ella’s curse. In the book, Hattie enjoyed commanding Ella. Ella gave Hattie her precious necklace afterwards, Hattie commanded Ella to not be friends with Areida. Throughout the book and the movie, Hattie and Olive are always jealous of Ella’s beauty and of how well-mannered she is and yet they wanted to be friends with Ella. The reader will think how Hattie and Olive could be Ella’s friends after taking advantage of her. In the book, Hattie said Ella, you should give it to me. It would be a token of our friendship. (37). Prince Charmont comes in both works as a young leader who was destined to in herit the throne of the kingdom. When Prince Charmont met Ella, he fell in love with her humor and her personality not knowing what she had as a curse. The book reviewer, Nancy Thackaberry from VOYA, stated that â€Å"the characters’ personalities and motives are comically crystal clear, but never boring†. She is saying that there is no real changing in the characters in the book, but it’s not boring because the romance and the fantasy that is presented in the book will keep the reader wanting to read more. When it comes to comparing both works,Show MoreRelatedCinderella vs Ella Enchanted Essay2614 Words   |  11 PagesCinderella vs Ella Enchanted The tale of Cinderella has been heard and read for many generations. The idea of rags to riches has appealed to countless readers through varying accounts. The plot of Cinderella has become a traditional theme. Through different cultures and eras the theme has seen many copies, remakes, twists and views in literature, theater and film. Today’s era of blended families and conflicts in class statuses may be why Cinderella has been a classic. One of those twists is seen